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Searched refs:fFrameSize (Results 1 – 14 of 14) sorted by relevance

/haiku/src/kits/media/
H A DTrackReader.cpp46 fFrameSize(0), in BTrackReader()
67 fFrameSize = fFormat.channel_count * (fFormat.format & media_raw_audio_format::B_AUDIO_SIZE_MASK); in BTrackReader()
74 fFrameSize(0), in BTrackReader()
128 fFrameSize = fFormat.channel_count * (fFormat.format & media_raw_audio_format::B_AUDIO_SIZE_MASK); in BTrackReader()
209 return fFrameSize; in FrameSize()
219 int32 bytes_to_read = frame_count * fFrameSize; in ReadFrames()
238 fBufferUsedSize = outFrameCount * fFrameSize; in ReadFrames()
H A DTrackReader.h38 int32 fFrameSize;
H A DMediaTrack.cpp75 int fFrameSize; member in RawDecoderChunkProvider
1089 fFrameSize = frame_size; in RawDecoderChunkProvider()
1110 *chunkSize = frames * fFrameSize; in GetNextChunk()
/haiku/src/kits/game/
H A DGameProducer.cpp71 fFrameSize = get_sample_size(format->format) * format->channel_count; in GameProducer()
243 int32 frames = int32(fBufferSize / fFrameSize); in Connect()
373 size_t nSamples = fBufferSize / fFrameSize; in LateNoticeReceived()
501 size_t nFrames = fBufferSize / fFrameSize; in HandleEvent()
534 int64 frames = int64(fBufferSize / fFrameSize); in FillNextBuffer()
H A DGameSoundBuffer.cpp73 fFrameSize = get_sample_size(format->format) * format->channel_count; in GameSoundBuffer()
484 fBufferSize = frames * fFrameSize; in SimpleSoundBuffer()
507 size_t bytes = fFrameSize * frames; in FillBuffer()
551 = new BBufferGroup(inBufferFrameCount * fFrameSize, inBufferCount); in StreamingSoundBuffer()
567 size_t bytes = fFrameSize * frames; in FillBuffer()
H A DGameSoundBuffer.h66 size_t fFrameSize; variable
H A DGameProducer.h133 size_t fFrameSize; variable
H A DFileGameSound.cpp376 fFrameSize = gsformat.channel_count * get_sample_size(gsformat.format); in Init()
398 fBufferSize = frames * fFrameSize; in Load()
/haiku/src/add-ons/kernel/drivers/network/ether/usb_asix/
H A DASIXDevice.h103 uint16 fFrameSize; variable
H A DAX88172Device.cpp137 fFrameSize = maxFrameSize; in InitDevice()
H A DASIXDevice.cpp48 fFrameSize(0), in ASIXDevice()
320 *(uint32 *)buffer = fFrameSize; in Control()
H A DAX88178Device.cpp171 fFrameSize = maxFrameSize; in InitDevice()
H A DAX88772Device.cpp216 fFrameSize = maxFrameSize; in InitDevice()
/haiku/headers/os/game/
H A DFileGameSound.h100 size_t fFrameSize; variable