Searched refs:fFallBackMode (Results 1 – 2 of 2) sorted by relevance
152 uint32 fFallBackMode; variable
209 fFallBackMode(SELECT_POINTS), in PathManipulator()912 } else if (fFallBackMode == NEW_PATH) { in HandleKeyDown()913 fFallBackMode = SELECT_POINTS; in HandleKeyDown()1650 if (fFallBackMode == SELECT_POINTS) { in _SetModeForMousePos()1660 mode = fFallBackMode; in _SetModeForMousePos()