Home
last modified time | relevance | path

Searched refs:fExecutablePath (Results 1 – 1 of 1) sorted by relevance

/haiku/src/servers/debug/
H A DDebugServer.cpp241 char fExecutablePath[B_PATH_NAME_LENGTH]; member in TeamDebugHandler
400 fExecutablePath[0] = '\0'; in TeamDebugHandler()
439 error = BPrivate::get_app_path(fTeam, fExecutablePath); in Init()
445 fExecutablePath[0] = '\0'; in Init()
575 _LastPathComponent(fExecutablePath)); in _SetupGDBArguments()
596 if (strlen(fExecutablePath) > 0 && !arguments.Add(fExecutablePath)) in _SetupGDBArguments()
745 const char* executableName = strrchr(fExecutablePath, '/'); in _WriteCoreFile()
747 executableName = fExecutablePath; in _WriteCoreFile()
860 if (action_for_team(fExecutablePath, debugAction, explicitActionFound) in _HandleMessage()
1128 return strcmp(_LastPathComponent(fExecutablePath), name) == 0; in _ExecutableNameEquals()