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Searched refs:fDrawThread (Results 1 – 6 of 6) sorted by relevance

/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp48fDrawThread = spawn_thread(_DirectDrawThread, "FakeRenderer direct draw", B_DISPLAY_PRIORITY, this… in FakeRenderer()
49 resume_thread(fDrawThread); in FakeRenderer()
59 wait_for_thread(fDrawThread, &exit_value); in ~FakeRenderer()
H A DFakeRenderer.h34 thread_id fDrawThread; variable
/haiku/src/apps/remotedesktop/
H A DRemoteView.h74 thread_id fDrawThread; variable
H A DRemoteView.cpp144 fDrawThread = spawn_thread(&_DrawEntry, "draw thread", B_NORMAL_PRIORITY, in RemoteView()
146 if (fDrawThread < 0) { in RemoteView()
147 fInitStatus = fDrawThread; in RemoteView()
155 resume_thread(fDrawThread); in RemoteView()
175 wait_for_thread(fDrawThread, &result); in ~RemoteView()
/haiku/src/apps/glteapot/
H A DObjectView.h81 thread_id fDrawThread;
H A DObjectView.cpp260 fDrawThread = spawn_thread(simonThread, "Simon", B_NORMAL_PRIORITY, this); in AttachedToWindow()
261 resume_thread(fDrawThread); in AttachedToWindow()
282 wait_for_thread(fDrawThread, &dummy); in DetachedFromWindow()