Searched refs:fDrawThread (Results 1 – 6 of 6) sorted by relevance
/haiku/src/tests/add-ons/opengl/fake_renderer/ |
H A D | FakeRenderer.cpp | 48 …fDrawThread = spawn_thread(_DirectDrawThread, "FakeRenderer direct draw", B_DISPLAY_PRIORITY, this… in FakeRenderer() 49 resume_thread(fDrawThread); in FakeRenderer() 59 wait_for_thread(fDrawThread, &exit_value); in ~FakeRenderer()
|
H A D | FakeRenderer.h | 34 thread_id fDrawThread; variable
|
/haiku/src/apps/remotedesktop/ |
H A D | RemoteView.h | 74 thread_id fDrawThread; variable
|
H A D | RemoteView.cpp | 144 fDrawThread = spawn_thread(&_DrawEntry, "draw thread", B_NORMAL_PRIORITY, in RemoteView() 146 if (fDrawThread < 0) { in RemoteView() 147 fInitStatus = fDrawThread; in RemoteView() 155 resume_thread(fDrawThread); in RemoteView() 175 wait_for_thread(fDrawThread, &result); in ~RemoteView()
|
/haiku/src/apps/glteapot/ |
H A D | ObjectView.h | 81 thread_id fDrawThread;
|
H A D | ObjectView.cpp | 260 fDrawThread = spawn_thread(simonThread, "Simon", B_NORMAL_PRIORITY, this); in AttachedToWindow() 261 resume_thread(fDrawThread); in AttachedToWindow() 282 wait_for_thread(fDrawThread, &dummy); in DetachedFromWindow()
|