Searched refs:fDelay (Results 1 – 11 of 11) sorted by relevance
/haiku/src/add-ons/screen_savers/icons/ |
H A D | IconDisplay.cpp | 59 fDelay = RAND_BETWEEN(SHOW_TICKS_MIN, SHOW_TICKS_MAX); in Run() 89 if (fTicks < fDelay) in DrawOn() 90 backColor.alpha = (fTicks * 255) / fDelay; in DrawOn() 100 fDelay = RAND_BETWEEN(STAY_TICKS_MIN, STAY_TICKS_MAX); in DrawOn() 106 if (fTicks < fDelay) in DrawOn() 111 fDelay = RAND_BETWEEN(HIDE_TICKS_MIN, HIDE_TICKS_MAX); in DrawOn() 118 if (fTicks < fDelay) { in DrawOn() 119 backColor.alpha = 255 - (fTicks * 255) / fDelay; in DrawOn()
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H A D | IconDisplay.h | 42 int32 fDelay; variable
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/haiku/src/tests/apps/delay_shutdown/ |
H A D | DelayShutdown.cpp | 18 fDelay(5LL), in DelayShutdownApp() 35 fDelay = atoi(argv[++index]); in ArgvReceived() 52 snooze(fDelay * 1000000); in QuitRequested() 67 bigtime_t fDelay; member in DelayShutdownApp
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/haiku/src/tests/servers/app/async_drawing/ |
H A D | main.cpp | 59 , fDelay(true) in Application() 78 fDelay = true; in Pulse() 87 if (fDelay) { in MessageReceived() 89 fDelay = false; in MessageReceived() 108 bool fDelay; member in Application
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/haiku/src/apps/screenshot/ |
H A D | ScreenshotWindow.cpp | 123 fDelay(0), in ScreenshotWindow() 168 delay << fDelay / 1000000; in ScreenshotWindow() 296 fDelay = (atoi(fDelayControl->Text()) * 1000000) + 50000; in MessageReceived() 403 delay << fDelay / 1000000; in _NewScreenshot() 811 settings.FindInt64("delay", &fDelay); in _ReadSettings() 822 fDelay = (atoi(fDelayControl->Text()) * 1000000) + 50000; in _WriteSettings() 830 settings.AddInt64("delay", fDelay); in _WriteSettings()
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H A D | ScreenshotWindow.h | 76 bigtime_t fDelay; variable
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/haiku/src/add-ons/kernel/drivers/audio/usb/ |
H A D | AudioStreamingInterface.cpp | 48 fDelay(0), in ASInterfaceDescriptor() 53 fDelay = Descriptor->r1.delay; in ASInterfaceDescriptor() 57 TRACE(UAC, "fDelay:%d\n", fDelay); in ASInterfaceDescriptor()
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H A D | AudioStreamingInterface.h | 26 uint8 fDelay; variable
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/haiku/src/kits/media/ |
H A D | BufferProducer.cpp | 61 fDelay(0) in BBufferProducer() 143 fDelay = command->delay; in HandleMessage() 147 fDelay); in HandleMessage() 445 command.header.start_time += fDelay; in SendBuffer()
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/haiku/headers/os/media/ |
H A D | BufferProducer.h | 228 bigtime_t fDelay; variable
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/haiku/src/apps/cortex/addons/Flanger/ |
H A D | FlangerNode.cpp | 66 float fDelay, float fDepth);
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