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Searched refs:fCursorVisible (Results 1 – 5 of 5) sorted by relevance

/haiku/src/servers/app/drawing/
H A DHWInterface.cpp51 fCursorVisible(false), in HWInterface()
168 if (fCursorVisible != visible) { in SetCursorVisible()
173 fCursorVisible = visible; in SetCursorVisible()
181 fCursorVisible = visible; in SetCursorVisible()
196 visible = fCursorVisible; in IsCursorVisible()
231 if (fCursorVisible) { in MoveCursorTo()
868 if (fCursorAndDragBitmap && fCursorVisible && !fHardwareCursorEnabled) { in _CursorFrame()
H A DHWInterface.h263 bool fCursorVisible; variable
/haiku/src/apps/remotedesktop/
H A DRemoteView.h82 bool fCursorVisible; variable
H A DRemoteView.cpp72 fCursorVisible(false) in RemoteView()
203 if (fCursorVisible && fCursorBitmap != NULL in Draw()
528 bool wasVisible = fCursorVisible; in _DrawThread()
529 message.Read(fCursorVisible); in _DrawThread()
530 if (wasVisible != fCursorVisible) in _DrawThread()
540 if (fCursorVisible) in _DrawThread()
/haiku/src/servers/app/drawing/interface/local/
H A DAccelerantHWInterface.cpp1467 if (fCursorVisible && fFloatingOverlaysLock.Lock()) { in SetCursor()
1469 fCursorVisible = false; in SetCursor()
1473 fCursorVisible = true; in SetCursor()