Searched refs:fCurrentLevels (Results 1 – 2 of 2) sorted by relevance
33 fCurrentLevels = new int32[fChannels]; in VUView()35 fCurrentLevels[channel] = 0; in VUView()124 int32 level = fCurrentLevels[channel]; in _RenderLoop()213 fCurrentLevels[channel] = (uint8)(max * 127); in ComputeLevels()220 fCurrentLevels[channel] = max / (2 << (32-7)); in ComputeLevels()227 fCurrentLevels[channel] = max / (2 << (16-7)); in ComputeLevels()234 fCurrentLevels[channel] = max / 2 - 127; in ComputeLevels()241 fCurrentLevels[channel] = max / 2; in ComputeLevels()245 if (fCurrentLevels[channel] < 0) in ComputeLevels()246 fCurrentLevels[channel] = 0; in ComputeLevels()
39 int32 *fCurrentLevels; variable