Searched refs:fCurrentDecor (Results 1 – 4 of 4) sorted by relevance
113 fCurrentDecor(&fDefaultDecor), in DecorManager()133 if (!fCurrentDecor) { in AllocateDecorator()150 return fCurrentDecor->AllocateDecorator(window->Desktop(), in AllocateDecorator()159 if (!fCurrentDecor) { in AllocateWindowBehaviour()165 return fCurrentDecor->AllocateWindowBehaviour(window); in AllocateWindowBehaviour()229 return fCurrentDecor->GetDesktopListeners(); in GetDesktopListeners()248 DecorAddOn* oldDecor = fCurrentDecor; in SetDecorator()251 image_id oldImage = fCurrentDecor->ImageID(); in SetDecorator()253 fCurrentDecor = newDecor; in SetDecorator()270 fCurrentDecor = oldDecor; in SetDecorator()[all …]
89 DecorAddOn* fCurrentDecor; variable
81 fCurrentDecor(NULL), in LookAndFeelSettingsView()86 fCurrentDecor = fDecorUtility.CurrentDecorator()->ShortcutName(); in LookAndFeelSettingsView()87 fSavedDecor = fCurrentDecor; in LookAndFeelSettingsView()199 DecorInfo* decor = fDecorUtility.FindDecorator(fCurrentDecor); in MessageReceived()294 fCurrentDecor = fDecorUtility.CurrentDecorator()->ShortcutName(); in _SetDecor()322 if (decor->ShortcutName() == fCurrentDecor) in _BuildDecorMenu()435 return fCurrentDecor != fDecorUtility.DefaultDecorator()->ShortcutName() in IsDefaultable()453 return fCurrentDecor != fSavedDecor in IsRevertable()
68 BString fCurrentDecor; variable