Searched refs:fCompression (Results 1 – 12 of 12) sorted by relevance
58 fCompression = PSD_COMPRESSED_RAW; in PSDWriter()79 fCompression = compression; in SetCompression()147 if (fCompression == PSD_COMPRESSED_RAW) { in Encode()180 if (fCompression == PSD_COMPRESSED_RAW) { in Encode()182 psdLayersSection << fCompression; // Compression mode in Encode()187 psdLayersSection << fCompression; // Compression mode in Encode()193 if (fCompression == PSD_COMPRESSED_RLE in Encode()215 _WriteUInt16ToStream(target, fCompression); // Compression mode in Encode()217 if (fCompression == PSD_COMPRESSED_RLE) { in Encode()284 if (fCompression == PSD_COMPRESSED_RAW) { in _LoadChannelsFromRGBA32()[all …]
67 int16 fCompression; variable
62 fCompression = _GetInt16FromStream(fStream); in PSDLoader()100 if (fCompression != PSD_COMPRESSED_RAW && fCompression != PSD_COMPRESSED_RLE) in IsSupported()207 switch (fCompression) { in Decode()
110 int16 fCompression; variable
29 uint32 Compression() const { return fCompression; } in Compression()40 { fCompression = compression; } in SetCompression()54 uint32 fCompression; variable
25 fCompression(B_HPKG_COMPRESSION_ZLIB), in BPackageWriterParameters()53 return fCompression; in Compression()60 fCompression = compression; in SetCompression()
54 fCompression(0), in SGIImage()104 fCompression = _ReadChar(); in SetTo()113 if (fCompression) { in SetTo()167 _WriteChar((fCompression = compression) != 0); in SetTo()192 switch (fCompression) { in SetTo()248 if (fMode == SGI_WRITE && fCompression != SGI_COMP_NONE) { in Unset()320 switch (fCompression) { in ReadRow()379 switch (fCompression) { in WriteRow()489 if (fCompression == SGI_COMP_ARLE) { in WriteRow()
140 uint32 fCompression; variable
29 fCompression(B_HPKG_COMPRESSION_NONE), in BPackageData()
62 uint32 fCompression; variable
107 BStringView *fCompression; variable
417 fCompression = new BStringView(r, "compression", in InitWindow()419 fFileInfoBox->AddChild(fCompression); in InitWindow()420 fCompression->SetFont(&font, B_FONT_SIZE); in InitWindow()421 fCompression->SetHighColor(ui_color(B_PANEL_TEXT_COLOR)); in InitWindow()1124 fCompression->SetText(compression.String()); in UpdatePlayFile()