Searched refs:fButtonsState (Results 1 – 4 of 4) sorted by relevance
338 if (movement->buttons != 0 && fButtonsState == 0) { in _UpdateButtons()350 fButtonsState = movement->buttons; in _UpdateButtons()473 if (fButtonsState != 0) in _CheckScrollingToMovement()519 fButtonsState = movement->buttons; in _CheckScrollingToMovement()
100 uint32 fButtonsState; variable
43 uint8 fButtonsState; variable
77 fButtonsState(0) in SerialMouse()475 if (mm->buttons ^ fButtonsState) in DumpData()