Searched refs:fBPR (Results 1 – 3 of 3) sorted by relevance
20 int fBPR; member in BoundsCalculator68 return fBits + x + fBPR * y; in getRow()82 row += fBPR; in getTop()99 row -= fBPR; in getBottom()154 fBPR = bitmap->BytesPerRow(); in getValidRect()183 row += fBPR; in getValidRect()
46 fBPR = bitmap->BytesPerRow(); in SetBitmap()49 fBits += fBounds.top * fBPR + fBounds.left * 4; in SetBitmap()74 fBits += fBPR; in RasterizeNextLine()
96 int fBPR; variable