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Searched refs:fAvailableColumn (Results 1 – 2 of 2) sorted by relevance

/haiku/src/tests/kits/opengl/glinfo/
H A DExtensionsView.cpp38 fAvailableColumn = new BStringColumn(B_TRANSLATE("Available extensions"), in ExtensionsView()
41 fExtensionsList->AddColumn(fAvailableColumn, 0); in ExtensionsView()
43 fExtensionsList->SetSortColumn(fAvailableColumn, true, true); in ExtensionsView()
H A DExtensionsView.h25 BStringColumn* fAvailableColumn; variable