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Searched refs:fAnimOffset (Results 1 – 2 of 2) sorted by relevance

/haiku/src/apps/haiku3d/
H A DMeshInstance.cpp25 fAnimOffset(animOffset), in MeshInstance()
45 if (fTime >= fAnimOffset) { in Update()
46 float animTime = (fTime - fAnimOffset); in Update()
54 if (fTime >= fAnimOffset + animDuration) { in Update()
H A DMeshInstance.h38 float fAnimOffset; variable