Searched refs:fAnimOffset (Results 1 – 2 of 2) sorted by relevance
25 fAnimOffset(animOffset), in MeshInstance()45 if (fTime >= fAnimOffset) { in Update()46 float animTime = (fTime - fAnimOffset); in Update()54 if (fTime >= fAnimOffset + animDuration) { in Update()
38 float fAnimOffset; variable