Searched refs:fAllocCount (Results 1 – 2 of 2) sorted by relevance
105 fAllocCount(0), in VectorPath()121 fAllocCount(0), in VectorPath()138 fAllocCount(0), in VectorPath()149 memset((void*)fPath, 0, fAllocCount * sizeof(control_point)); in VectorPath()311 fAllocCount = 0; in operator =()1069 if (count >= fAllocCount) { in _SetPointCount()1070 fAllocCount = ((count) / ALLOC_CHUNKS + 1) * ALLOC_CHUNKS; in _SetPointCount()1072 fPath = obj_renew(fPath, control_point, fAllocCount); in _SetPointCount()1074 fPath = obj_new(control_point, fAllocCount); in _SetPointCount()1078 (fAllocCount - fPointCount) * sizeof(control_point)); in _SetPointCount()[all …]
209 int32 fAllocCount; variable