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Searched refs:fAllChannels (Results 1 – 2 of 2) sorted by relevance

/haiku/src/kits/interface/
H A DChannelSlider.cpp328 fAllChannels = (buttons & B_SECONDARY_MOUSE_BUTTON) == 0; in MouseDown()
330 if (fInitialValues != NULL && fAllChannels) { in MouseDown()
339 if (fAllChannels) { in MouseDown()
365 fAllChannels = false; in MouseDown()
377 fAllChannels = false; in MouseUp()
721 fAllChannels = false; in _InitData()
734 if (!fAllChannels) { in _FinishChange()
818 && (channel == fCurrentChannel || fAllChannels); in _DrawThumbs()
881 if (fAllChannels) in _MouseMovedCommon()
/haiku/headers/os/interface/
H A DChannelSlider.h124 bool fAllChannels; variable