Searched refs:destination_mask (Results 1 – 2 of 2) sorted by relevance
74 fInputChannelInfo[i].destination_mask = 0; in MixerInput()353 if (fInputChannelInfo[channel].destination_mask & mask) in AddInputChannelDestination()365 fInputChannelInfo[channel].destination_mask |= mask; in AddInputChannelDestination()381 if ((fInputChannelInfo[channel].destination_mask & mask) == 0) in RemoveInputChannelDestination()385 fInputChannelInfo[channel].destination_mask &= ~mask; in RemoveInputChannelDestination()399 return fInputChannelInfo[channel].destination_mask in HasInputChannelDestination()411 if (fInputChannelInfo[chan].destination_mask & mask) in GetInputChannelForDestination()459 fInputChannelInfo[i].destination_mask = GetChannelMask(i, in _UpdateInputChannelDestinationMask()469 fInputChannelInfo[0].destination_mask = B_CHANNEL_MONO; in _UpdateInputChannelDestinationMask()476 fInputChannelInfo[0].destination_mask = B_CHANNEL_MONO; in _UpdateInputChannelDestinationMask()[all …]
84 uint32 destination_mask; // multiple or no bits sets member