Searched refs:destNodeRef (Results 1 – 3 of 3) sorted by relevance
/haiku/src/kits/tracker/ |
H A D | FSClipboard.cpp | 373 node_ref* destNodeRef = (node_ref*)model->NodeRef(); in FSClipboardPaste() local 424 bool sameDirectory = destNodeRef->device == ref.device in FSClipboardPaste() 425 && destNodeRef->node == ref.directory; in FSClipboardPaste()
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H A D | FSUtils.cpp | 491 node_ref destNodeRef; in FSSetPoseLocation() local 492 result = parent.GetNodeRef(&destNodeRef); in FSSetPoseLocation() 496 return FSSetPoseLocation(destNodeRef.node, &node, point); in FSSetPoseLocation() 1403 node_ref destNodeRef; in LowLevelCopy() local 1404 destDir->GetNodeRef(&destNodeRef); in LowLevelCopy() 1406 SetupPoseLocation(ref.directory, destNodeRef.node, &srcLink, in LowLevelCopy() 1458 node_ref destNodeRef; in LowLevelCopy() local 1459 destDir->GetNodeRef(&destNodeRef); in LowLevelCopy() 1461 SetupPoseLocation(ref.directory, destNodeRef.node, &srcFile, in LowLevelCopy() 1693 node_ref destNodeRef; in CopyFolder() local [all …]
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H A D | PoseView.cpp | 3366 node_ref destNodeRef; in NewFileFromTemplate() local 3385 &destNodeRef) == B_OK) { in NewFileFromTemplate() 3423 BPose* pose = EntryCreated(targetModel->NodeRef(), &destNodeRef, in NewFileFromTemplate()
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