Searched refs:depthOfView (Results 1 – 1 of 1) sorted by relevance
35 float depthOfView = 30.0; variable171 fLastObjectDistance = fObjectDistance = depthOfView / 8; in ObjectView()253 glOrtho(-scale, scale, -scale, scale, -scale * depthOfView, in AttachedToWindow()254 scale * depthOfView); in AttachedToWindow()581 depthOfView * 4); in FrameResized()584 depthOfView * 4); in FrameResized()619 depthOfView * 4); in RepositionView()622 depthOfView * 4); in RepositionView()665 glFogf(GL_FOG_END, depthOfView); in EnforceState()740 glFogf(GL_FOG_END, depthOfView); in SpinIt()