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Searched refs:depthOfView (Results 1 – 1 of 1) sorted by relevance

/haiku/src/apps/glteapot/
H A DObjectView.cpp35 float depthOfView = 30.0; variable
171 fLastObjectDistance = fObjectDistance = depthOfView / 8; in ObjectView()
253 glOrtho(-scale, scale, -scale, scale, -scale * depthOfView, in AttachedToWindow()
254 scale * depthOfView); in AttachedToWindow()
581 depthOfView * 4); in FrameResized()
584 depthOfView * 4); in FrameResized()
619 depthOfView * 4); in RepositionView()
622 depthOfView * 4); in RepositionView()
665 glFogf(GL_FOG_END, depthOfView); in EnforceState()
740 glFogf(GL_FOG_END, depthOfView); in SpinIt()