Searched refs:current_round (Results 1 – 3 of 3) sorted by relevance
25 uint16 current_round; member54 return current_round == 0; in RANGE_MARKER_FUNCTION_BEGIN()61 return current_round == round_count; in IsFull()68 return rounds[--current_round]; in Pop()78 rounds[current_round++] = object; in Push()88 for (uint16 i = 0; i < current_round; i++) { in ContainsObject()110 magazine->current_round = 0; in alloc_magazine()128 for (uint16 i = 0; i < magazine->current_round; i++) in empty_magazine()457 kprintf("current_round: %u\n", magazine->current_round); in dump_depot_magazine()460 for (uint16 i = 0; i < magazine->current_round; i++) in dump_depot_magazine()
198 return magazine->current_round == 0; in _IsMagazineEmpty()205 return magazine->current_round == magazine->round_count; in _IsMagazineFull()212 return magazine->rounds[--magazine->current_round]; in _PopMagazine()221 magazine->rounds[magazine->current_round++] = object; in _PushMagazine()372 for (uint16_t i = 0; i < magazine->current_round; i++) in _EmptyMagazine()385 magazine->current_round = 0; in _AllocMagazine()
482 uint16_t current_round, round_count; member