Searched refs:current_max (Results 1 – 2 of 2) sorted by relevance
135 fChannelInfos[i].last_max = fChannelInfos[i].current_max; in MouseDown()214 if (fChannelInfos[i].current_max > fChannelInfos[i].last_max) in Pulse()215 fChannelInfos[i].last_max = fChannelInfos[i].current_max; in Pulse()221 fChannelInfos[i].current_max = 0.0f; in Pulse()283 fChannelInfos[i].current_max = 0.0f; in SetChannelCount()300 if (fChannelInfos[channel].current_max < max) in SetMax()301 fChannelInfos[channel].current_max = max; in SetMax()303 if (fChannelInfos[channel].current_max > 1.0) in SetMax()356 _RenderSpan(span, width, fChannelInfos[i].current_max, in _UpdateBackBitmap()
81 float current_max; member