Searched refs:connected_children (Results 1 – 2 of 2) sorted by relevance
64 SocketList connected_children; member133 while (net_socket_private* child = connected_children.RemoveHead()) { in ~net_socket_private()368 iterator = socket->connected_children.GetIterator(); in dump_socket()392 childIterator = socket->connected_children.GetIterator(); in dump_sockets()652 net_socket_private* socket = parent->connected_children.RemoveHead(); in socket_dequeue_connected()675 return parent->connected_children.Count(); in socket_count_connected()699 && (child = socket->connected_children.RemoveTail()) != NULL) { in socket_set_max_backlog()742 parent->connected_children.Add(socket); in socket_connected()770 parent->connected_children.Remove(socket); in socket_aborted()
71 SocketList connected_children; member537 net_socket_private *socket = parent->connected_children.RemoveHead(); in socket_dequeue_connected()556 return parent->connected_children.Count(); in socket_count_connected()579 && (child = socket->connected_children.RemoveTail()) != NULL) { in socket_set_max_backlog()610 parent->connected_children.Add(socket_private); in socket_connected()