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Searched refs:connected_children (Results 1 – 2 of 2) sorted by relevance

/haiku/src/add-ons/kernel/network/stack/
H A Dnet_socket.cpp64 SocketList connected_children; member
133 while (net_socket_private* child = connected_children.RemoveHead()) { in ~net_socket_private()
368 iterator = socket->connected_children.GetIterator(); in dump_socket()
392 childIterator = socket->connected_children.GetIterator(); in dump_sockets()
652 net_socket_private* socket = parent->connected_children.RemoveHead(); in socket_dequeue_connected()
675 return parent->connected_children.Count(); in socket_count_connected()
699 && (child = socket->connected_children.RemoveTail()) != NULL) { in socket_set_max_backlog()
742 parent->connected_children.Add(socket); in socket_connected()
770 parent->connected_children.Remove(socket); in socket_aborted()
/haiku/src/tests/system/network/tcp_shell/
H A Dtcp_shell.cpp71 SocketList connected_children; member
537 net_socket_private *socket = parent->connected_children.RemoveHead(); in socket_dequeue_connected()
556 return parent->connected_children.Count(); in socket_count_connected()
579 && (child = socket->connected_children.RemoveTail()) != NULL) { in socket_set_max_backlog()
610 parent->connected_children.Add(socket_private); in socket_connected()