Searched refs:chassieWidth (Results 1 – 1 of 1) sorted by relevance
839 float chassieWidth = floorf(height / 1.5); in _CreateSpeakerShape() local845 shape->LineTo(BPoint(magnetWidth + chassieWidth - step, height + step)); in _CreateSpeakerShape()846 shape->LineTo(BPoint(magnetWidth + chassieWidth, height + step)); in _CreateSpeakerShape()847 shape->LineTo(BPoint(magnetWidth + chassieWidth, -step)); in _CreateSpeakerShape()848 shape->LineTo(BPoint(magnetWidth + chassieWidth - step, -step)); in _CreateSpeakerShape()854 float offset = magnetWidth + chassieWidth + step * 2; in _CreateSpeakerShape()