Searched refs:channelIdx (Results 1 – 2 of 2) sorted by relevance
141 for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) { in Encode() local142 if (channelIdx == 3) in Encode()145 psdLayersSection << (int16)channelIdx; // Channel num in Encode()149 psdLayersSection << (uint32)(psdChannel[channelIdx].Length() in Encode()152 psdLayersSection << (uint64)(psdChannel[channelIdx].Length() in Encode()157 psdLayersSection << (uint32)(psdChannel[channelIdx].Length() in Encode()158 + psdByteCounts[channelIdx].Length() + sizeof(int16)); in Encode()160 psdLayersSection << (uint64)(psdChannel[channelIdx].Length() in Encode()161 + psdByteCounts[channelIdx].Length() + sizeof(int16)); in Encode()181 for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) { in Encode() local[all …]
210 for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) { in Decode() local211 uint8 *ptr = imageData[channelIdx]; in Decode()224 for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) { in Decode() local225 uint8 *ptr = imageData[channelIdx]; in Decode()