Home
last modified time | relevance | path

Searched refs:calling (Results 1 – 25 of 87) sorted by relevance

1234

/haiku/docs/develop/kits/storage/
H A DToDo83 obviously not mean, that calling the function twice, the second
84 time with force, has the same effect as calling it only at the
/haiku/src/add-ons/kernel/drivers/video/usb_vision/
H A Dusb_vision.settings.sample24 # calling driver_init() syscall. By default this set in false.
/haiku/src/add-ons/kernel/drivers/ports/usb_serial/
H A Dusb_serial.settings.sample26 # calling driver_init() syscall. By default this set in false.
/haiku/docs/develop/servers/app_server/
H A DDesktop.rst72 Each of these calls operate on the objects in the Screen list, calling
91 calling methods as appropriate.
H A DCursorManager.rst4 The CursorManager class handles token creation, calling the
127 appearance. Note that in calling this, the cursor changes ownership
H A DBitmapManager.rst24 calling brel() on its buffer, and deleting it.
H A DRGBColor.rst28 In all cases, extract the color data by calling SetColor. Void version sets to (0,0,0,0)
H A DAppServer.rst210 2) Iterate through the list, calling each ServerApp object's
222 and calling the appropriate handlers. Like Picasso, it, too, is mostly
246 calling AppServer::create_decorator().
263 to each ServerApp's message port and calling Flush().
H A DLayer.rst98 3) Iterate through all child layers, calling child->Invalidate() on the
124 whether each should be resized and calling child->ResizeBy() by the
246 2. iterate through children, calling its FindLayer function, return any non-NULL results
/haiku/src/tests/kits/device/stickit_BJoystick/
H A Darticle.txt24 It begins by calling BJoystick->CountDevices(), which returns the number of devices connected (this…
46 This begins by obtaining the device name of the joystick that's configured for the port (calling Ge…
50 …ode very similar to the code above: first the device name is obtained by calling GetDeviceName(), …
84 In the loop, each button's name is retrieved by calling GetButtonNameAt(), which returns the name (…
130 The states of the hats are obtained by calling GetHatValues(), passing in a pointer to the hats arr…
144 We read the axes by calling GetAxisValues(). This works just like GetHatValues() -- we pass in a p…
/haiku/src/add-ons/kernel/drivers/audio/echo/generic/
H A DChanges for B2 release.txt19 ducks by calling MakeDaffyDuck.
/haiku/docs/user/posix/
H A Dunistd.dox39 the calling application and the driver.
/haiku/docs/user/interface/
H A DStringView.dox54 You may also change the font variety used by calling SetFont().
77 You may also change the font variety used by calling SetFont().
210 calling Invalidate() instead.
H A DColorControl.dox113 You can set the size of these cells by calling the SetCellSize() method.
263 control consider calling Invalidate() instead.
H A DBitmap.dox35 can determine if initialization was successful by calling the InitCheck()
37 calling the IsValid() method.
47 You can access the properties of a bitmap by calling the Bounds(),
58 bitmap by calling the CountChildren(), ChildAt(), and FindView() methods.
H A DScreen.dox57 the screen resolution by calling the GetMode() and SetMode() methods.
58 The color map of the display can be retrieved by calling the ColorMap()
62 monitor connected to the computer by calling the GetDeviceInfo() and
165 You can set the frame programmatically by calling the SetMode() method.
/haiku/docs/user/storage/
H A DFilePanel.dox132 You can modify the look of your BFilePanel object by calling the
135 objects. You get the window by calling the Window() method. With a pointer
144 target in the constructor or by calling the SetTarget() method.
150 \c B_REFS_RECEIVED. You can set your own message by calling the
/haiku/src/tests/kits/app/blooper/
H A DBLooperCases80 case 3: Delete looper after calling Run()
/haiku/docs/develop/build/rc/
H A Dlibrdef.rst15 and from your application. This may seem odd, but it is actually a big advantage. After calling the
/haiku/docs/user/locale/
H A DLocaleRoster.dox251 This function initializes and returns the catalog for the calling image
258 \warning This function needs the calling image to be linked with
/haiku/docs/user/support/
H A DArchivable.dox308 \brief Equivalent to calling the expanded GetTokenForArchivable(
432 \warning Do not construct a BUnarchiver object without first calling
540 Equivalent to calling GetObject(token, \c B_ASSUME_OWNERSHIP, object)
616 Equivalent to calling FindObject(name, \c 0, owning, object).
640 Equivalent to calling FindObject(name, \c 0,
700 this method to find out before calling any methods on your BUnarchiver
762 After calling this method you are responsible for deleting the
H A DLocker.dox227 \brief Check if the calling thread is actually holding the lock.
229 \return Whether or not the calling thread is holding the lock.
/haiku/docs/user/app/
H A DInvoker.dox76 You must call SetTarget() to set the invoker's target before calling
79 You may call SetMessage() to set the message to send when calling Invoke(),
H A D_app_messaging.dox117 local targets, a BMessenger provides an advantage over directly calling
133 - BInvoker binds together a message and a target. By calling
/haiku/docs/develop/midi/
H A Dtesting.rst356 - If you are calling Connect() on a local producer, its Connected()
357 hook should be called. If you are calling Connect() on a remote
382 - If you are calling Disconnect() on a local producer, its
383 Disconnected() hook should be called. If you are calling
420 notifications. Verify that calling StartWatching() with the same
508 because the target time was set in the past. Verify that calling

1234