Searched refs:button_blocks (Results 1 – 2 of 2) sorted by relevance
50 button_blocks = (buttonCount + 31) / 32; in initialize()53 + button_blocks * sizeof(uint32) // bitmaps in initialize()64 axes = (int16 *)&buttons[button_blocks]; in initialize()77 uint32 button_blocks; member
259 if (values->button_blocks > 0) { in Update()488 if (variableJoystick == NULL || variableJoystick->button_blocks == 0) in ButtonValues()