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Searched refs:bufferGroup (Results 1 – 4 of 4) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaOutputInfo.cpp20 bufferGroup = 0; in MediaOutputInfo()
34 if (bufferGroup != 0) { in ~MediaOutputInfo()
35 BBufferGroup * group = bufferGroup; in ~MediaOutputInfo()
36 bufferGroup = 0; in ~MediaOutputInfo()
42 if (bufferGroup != 0) { in SetBufferGroup()
43 if (bufferGroup == group) { in SetBufferGroup()
46 delete bufferGroup; in SetBufferGroup()
48 bufferGroup = group; in SetBufferGroup()
129 if (bufferGroup != 0) { in Disconnect()
130 BBufferGroup * group = bufferGroup; in Disconnect()
[all …]
H A DMediaOutputInfo.h70 BBufferGroup * bufferGroup; variable
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp550 BBufferGroup *bufferGroup in StreamingSoundBuffer() local
552 fNode->SetBufferGroup(fConnection->source, bufferGroup); in StreamingSoundBuffer()
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp231 status_t SetExternalBuffers(BBufferGroup* bufferGroup) in SetExternalBuffers() argument
233 TRACE("NodeOutput::SetExternalBuffers(%p)\n", bufferGroup); in SetExternalBuffers()
235 fBufferGroup = bufferGroup; in SetExternalBuffers()