Searched refs:blockByteSize (Results 1 – 1 of 1) sorted by relevance
175 uint32 blockByteSize = hexBlockSize / 2; in Draw() local190 * blockByteSize * startLine; in Draw()214 if (currentAddress + (currentBlocksPerLine * blockByteSize) in Draw()218 / blockByteSize; in Draw()223 * blockByteSize); in Draw()230 for (uint32 i = 0; i < blockByteSize; i++) { in Draw()239 blockAddress + blockByteSize) { in Draw()278 blockAddress &= ~(blockByteSize - 1); in Draw()291 currentAddress += currentBlocksPerLine * blockByteSize; in Draw()292 lineAddress += currentBlocksPerLine * blockByteSize; in Draw()