Searched refs:blockAngles (Results 1 – 1 of 1) sorted by relevance
148 float blockAngles[4] = {alpha - (M_PI / 12), alpha + (M_PI / 12), in _drawBlock() local153 blockPoints[index].x = x + size * cos(blockAngles[index]); in _drawBlock()154 blockPoints[index].y = y + size * sin(blockAngles[index]); in _drawBlock()171 float blockAngles[4] = {angle - alpha, angle + alpha, in _drawArrow() local176 blockPoints[index].x = x + size * cos(blockAngles[index]); in _drawArrow()177 blockPoints[index].y = y + size * sin(blockAngles[index]); in _drawArrow()