Searched refs:blockAddress (Results 1 – 1 of 1) sorted by relevance
222 const char* blockAddress = currentAddress + (j in Draw() local224 _GetNextHexBlock(buffer, sizeof(buffer), blockAddress); in Draw()229 int32 offset = blockAddress - dataSource; in Draw()238 } else if (targetAddress >= blockAddress && targetAddress < in Draw()239 blockAddress + blockByteSize) { in Draw()276 uint32 blockAddress = uint32(targetAddress - currentAddress); in Draw() local278 blockAddress &= ~(blockByteSize - 1); in Draw()279 float startX = drawPoint.x + fCharWidth * blockAddress; in Draw()