Searched refs:bitmaps (Results 1 – 16 of 16) sorted by relevance
/haiku/src/servers/app/drawing/interface/remote/ |
H A D | RemoteDrawingEngine.cpp | 359 UtilityBitmap** bitmaps; in DrawBitmap() local 361 xScale, yScale, clippedRegion, bitmaps) != B_OK) { in DrawBitmap() 375 message.AddBitmap(*bitmaps[i], true); in DrawBitmap() 376 delete bitmaps[i]; in DrawBitmap() 379 free(bitmaps); in DrawBitmap() 1075 double yScale, BRegion& region, UtilityBitmap**& bitmaps) in _ExtractBitmapRegions() argument 1078 bitmaps = (UtilityBitmap**)malloc(rectCount * sizeof(UtilityBitmap*)); in _ExtractBitmapRegions() 1079 if (bitmaps == NULL) in _ExtractBitmapRegions() 1153 bitmaps[i] = fBitmapDrawingEngine->ExportToBitmap(targetWidth, in _ExtractBitmapRegions() 1155 if (bitmaps[i] == NULL) in _ExtractBitmapRegions() [all …]
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H A D | RemoteDrawingEngine.h | 165 UtilityBitmap**& bitmaps);
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/haiku/src/servers/app/drawing/Painter/ |
H A D | README | 15 …utine that handles all cases. Faster codepaths handle unscaled bitmaps and B_CMAP8 bitmaps are als…
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/haiku/src/apps/soundrecorder/ |
H A D | TransportButton.cpp | 217 bitmaps(new BitmapStash(this)), in TransportButton() 263 delete bitmaps; in ~TransportButton() 328 DrawBitmapAsync(bitmaps->GetBitmap(ModeMask())); in Draw()
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H A D | TransportButton.h | 84 BitmapStash *bitmaps; variable
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/haiku/docs/user/interface/ |
H A D | Bitmap.dox | 20 handling bitmaps. 28 \brief Access and manipulate digital images commonly known as bitmaps. 32 altering and accessing the properties of bitmaps. 60 For off-screen bitmaps it is important to lock the bitmap before drawing 260 This is currently only used for overlay bitmaps; whenever you 262 On resolution change overlay bitmaps can be relocated in memory;
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H A D | Control.dox | 475 \brief This convenience method is used to set the bitmaps 500 \brief Icon bitmaps for various states of the control (off, on,
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H A D | Button.dox | 534 \brief This convenience method is used to set the bitmaps
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H A D | Rect.dox | 29 of windows, views, and bitmaps. BRect's are always oriented with
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H A D | View.dox | 2840 This can be more efficient in some cases for example to draw several bitmaps
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/haiku/docs/user/translation/ |
H A D | Translator.dox | 55 GIF images and bitmaps, the baseline format for images. 66 and routines for handling bitmaps.
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H A D | BitmapStream.dox | 32 and writing Translation Kit bitmaps. The DetachBitmap() method
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/haiku/docs/user/keyboard/ |
H A D | keyboard.dox | 447 The final section contains bitmaps that indicate which character table is 460 The bitmaps often contain \c B_OPTION_TABLE because accent characters are
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/haiku/docs/develop/servers/app_server/ |
H A D | graphics.rst | 239 When view bitmaps are not enough, it is possible to go one step further: have the hardware insert
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/haiku/docs/develop/build/rc/ |
H A D | rc.rst | 6 want (bitmaps, text, cursors, etc). You stuff this data into a .rsrc file that will be linked to
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/haiku/docs/user/ |
H A D | Doxyfile | 1766 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
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