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Searched refs:bitmaps (Results 1 – 16 of 16) sorted by relevance

/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteDrawingEngine.cpp359 UtilityBitmap** bitmaps; in DrawBitmap() local
361 xScale, yScale, clippedRegion, bitmaps) != B_OK) { in DrawBitmap()
375 message.AddBitmap(*bitmaps[i], true); in DrawBitmap()
376 delete bitmaps[i]; in DrawBitmap()
379 free(bitmaps); in DrawBitmap()
1075 double yScale, BRegion& region, UtilityBitmap**& bitmaps) in _ExtractBitmapRegions() argument
1078 bitmaps = (UtilityBitmap**)malloc(rectCount * sizeof(UtilityBitmap*)); in _ExtractBitmapRegions()
1079 if (bitmaps == NULL) in _ExtractBitmapRegions()
1153 bitmaps[i] = fBitmapDrawingEngine->ExportToBitmap(targetWidth, in _ExtractBitmapRegions()
1155 if (bitmaps[i] == NULL) in _ExtractBitmapRegions()
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H A DRemoteDrawingEngine.h165 UtilityBitmap**& bitmaps);
/haiku/src/servers/app/drawing/Painter/
H A DREADME15 …utine that handles all cases. Faster codepaths handle unscaled bitmaps and B_CMAP8 bitmaps are als…
/haiku/src/apps/soundrecorder/
H A DTransportButton.cpp217 bitmaps(new BitmapStash(this)), in TransportButton()
263 delete bitmaps; in ~TransportButton()
328 DrawBitmapAsync(bitmaps->GetBitmap(ModeMask())); in Draw()
H A DTransportButton.h84 BitmapStash *bitmaps; variable
/haiku/docs/user/interface/
H A DBitmap.dox20 handling bitmaps.
28 \brief Access and manipulate digital images commonly known as bitmaps.
32 altering and accessing the properties of bitmaps.
60 For off-screen bitmaps it is important to lock the bitmap before drawing
260 This is currently only used for overlay bitmaps; whenever you
262 On resolution change overlay bitmaps can be relocated in memory;
H A DControl.dox475 \brief This convenience method is used to set the bitmaps
500 \brief Icon bitmaps for various states of the control (off, on,
H A DButton.dox534 \brief This convenience method is used to set the bitmaps
H A DRect.dox29 of windows, views, and bitmaps. BRect's are always oriented with
H A DView.dox2840 This can be more efficient in some cases for example to draw several bitmaps
/haiku/docs/user/translation/
H A DTranslator.dox55 GIF images and bitmaps, the baseline format for images.
66 and routines for handling bitmaps.
H A DBitmapStream.dox32 and writing Translation Kit bitmaps. The DetachBitmap() method
/haiku/docs/user/keyboard/
H A Dkeyboard.dox447 The final section contains bitmaps that indicate which character table is
460 The bitmaps often contain \c B_OPTION_TABLE because accent characters are
/haiku/docs/develop/servers/app_server/
H A Dgraphics.rst239 When view bitmaps are not enough, it is possible to go one step further: have the hardware insert
/haiku/docs/develop/build/rc/
H A Drc.rst6 want (bitmaps, text, cursors, etc). You stuff this data into a .rsrc file that will be linked to
/haiku/docs/user/
H A DDoxyfile1766 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX