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Searched refs:_Reserved_BGameSound_26 (Results 1 – 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DGameSound.h91 virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
/haiku/src/kits/game/
H A DGameSound.cpp469 BGameSound::_Reserved_BGameSound_26(int32 arg, ...) in _Reserved_BGameSound_26() function in BGameSound