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Searched refs:_LockScreen (Results 1 – 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DWindowScreen.h66 status_t _LockScreen(bool lock);
/haiku/src/kits/game/
H A DWindowScreen.cpp670 BWindowScreen::_LockScreen(bool lock) in _LockScreen() function in BWindowScreen
702 status = _LockScreen(true); in _Activate()
734 status_t status = _LockScreen(false); in _Deactivate()