Searched refs:_Flag (Results 1 – 2 of 2) sorted by relevance
139 if (_Flag(FLAG_DEFAULT)) in Draw()141 if (_Flag(FLAG_FLAT) && !IsTracking()) in Draw()143 if (_Flag(FLAG_INSIDE)) in Draw()200 bool pressed = inside ^ _Flag(FLAG_WAS_PRESSED); in MouseDown()211 _Flag(FLAG_WAS_PRESSED) ? B_CONTROL_OFF : B_CONTROL_ON); in MouseDown()215 } else if (_Flag(FLAG_FLAT)) in MouseDown()266 if (_Flag(FLAG_DEFAULT) && oldDefault == this) in MakeDefault()307 return _Flag(FLAG_DEFAULT); in IsDefault()314 return _Flag(FLAG_FLAT); in IsFlat()384 bool pressed = inside ^ _Flag(FLAG_WAS_PRESSED); in MouseMoved()[all …]
100 inline bool _Flag(uint32 flag) const;