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Searched refs:_ConvertFromVisualOrder (Results 1 – 2 of 2) sorted by relevance

/haiku/src/preferences/input/
H A DMouseView.cpp191 button = _ConvertFromVisualOrder(button); in MouseDown()
286 bool pressed = (fButtons & map.button[_ConvertFromVisualOrder(i)]) != 0; in Draw()
303 int32 number = getMappingNumber(map.button[_ConvertFromVisualOrder(i)]); in Draw()
338 MouseView::_ConvertFromVisualOrder(int32 i) in _ConvertFromVisualOrder() function in MouseView
H A DMouseView.h43 int32 _ConvertFromVisualOrder(int32 button);