Searched refs:_ConvertFromVisualOrder (Results 1 – 2 of 2) sorted by relevance
191 button = _ConvertFromVisualOrder(button); in MouseDown()286 bool pressed = (fButtons & map.button[_ConvertFromVisualOrder(i)]) != 0; in Draw()303 int32 number = getMappingNumber(map.button[_ConvertFromVisualOrder(i)]); in Draw()338 MouseView::_ConvertFromVisualOrder(int32 i) in _ConvertFromVisualOrder() function in MouseView
43 int32 _ConvertFromVisualOrder(int32 button);