Searched refs:ValueHandler (Results 1 – 10 of 10) sorted by relevance
35 for(int32 i = 0; ValueHandler* handler = fValueHandlers.ItemAt(i); i++) in ~ValueHandlerRoster()94 name##ValueHandler* handler \ in RegisterDefaultHandlers()95 = new(std::nothrow) name##ValueHandler; \ in RegisterDefaultHandlers()98 BReference<name##ValueHandler> handlerReference(handler, true); \ in RegisterDefaultHandlers()120 ValueHandlerRoster::FindValueHandler(Value* value, ValueHandler*& _handler) in FindValueHandler()125 ValueHandler* bestHandler = NULL; in FindValueHandler()128 for (int32 i = 0; ValueHandler* handler = fValueHandlers.ItemAt(i); i++) { in FindValueHandler()150 ValueHandler* handler; in GetValueFormatter()154 BReference<ValueHandler> handlerReference(handler, true); in GetValueFormatter()166 ValueHandler* handler; in GetTableCellValueRenderer()[all …]
16 class ValueHandler; variable19 typedef BObjectList<ValueHandler> ValueHandlerList;35 ValueHandler*& _handler);44 bool RegisterHandler(ValueHandler* handler);45 void UnregisterHandler(ValueHandler* handler);
11 ValueHandler::~ValueHandler() in ~ValueHandler()17 ValueHandler::CreateTableCellValueSettingsMenu(Value* value, Settings* settings, in CreateTableCellValueSettingsMenu()26 ValueHandler::GetTableCellValueEditor(Value* value, Settings* settings, in GetTableCellValueEditor()
21 class ValueHandler : public BReferenceable {23 virtual ~ValueHandler();
12 class StringValueHandler : public ValueHandler {
12 class BoolValueHandler : public ValueHandler {
12 class FloatValueHandler : public ValueHandler {
20 class IntegerValueHandler : public ValueHandler {
167 ValueHandler.cpp
438 ValueHandler* GetValueHandler() const in GetValueHandler()443 void SetValueHandler(ValueHandler* handler) in SetValueHandler()567 ValueHandler* fValueHandler;1339 ValueHandler* valueHandler; in ValueNodeValueChanged()1344 BReference<ValueHandler> handlerReference(valueHandler, true); in ValueNodeValueChanged()3420 ValueHandler* valueHandler; in _HandleEditVariableRequest()3428 BReference<ValueHandler> handlerReference(valueHandler, true); in _HandleEditVariableRequest()