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Searched refs:STATUS_BUSY (Results 1 – 2 of 2) sorted by relevance

/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx.h95 #define STATUS_BUSY BIT(9) macro
H A D3dfx_mode.cpp130 i = (INREG32(STATUS) & STATUS_BUSY) ? 0 : i + 1; in TDFX_WaitForIdle()