Searched refs:STATE_FORCE_PRESSED (Results 1 – 3 of 3) sorted by relevance
99 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) { in Draw()120 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()135 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()302 _AddFlags(STATE_FORCE_PRESSED); in SetPressed()304 _ClearFlags(STATE_FORCE_PRESSED); in SetPressed()311 return _HasFlags(STATE_FORCE_PRESSED); in IsPressed()510 || _HasFlags(STATE_FORCE_PRESSED)); in DrawBorder()
100 STATE_FORCE_PRESSED = 0x0010, enumerator
40 STATE_FORCE_PRESSED = 0x0010, enumerator106 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()136 || _HasFlags(STATE_FORCE_PRESSED); in ShouldDrawBorder()285 _SetFlags(STATE_FORCE_PRESSED, pressed); in SetPressed()292 return _HasFlags(STATE_FORCE_PRESSED); in IsPressed()