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Searched refs:STATE_FORCE_PRESSED (Results 1 – 3 of 3) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/
H A DIconButton.cpp99 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) { in Draw()
120 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()
135 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()
302 _AddFlags(STATE_FORCE_PRESSED); in SetPressed()
304 _ClearFlags(STATE_FORCE_PRESSED); in SetPressed()
311 return _HasFlags(STATE_FORCE_PRESSED); in IsPressed()
510 || _HasFlags(STATE_FORCE_PRESSED)); in DrawBorder()
H A DIconButton.h100 STATE_FORCE_PRESSED = 0x0010, enumerator
/haiku/src/kits/shared/
H A DIconButton.cpp40 STATE_FORCE_PRESSED = 0x0010, enumerator
106 if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) in Draw()
136 || _HasFlags(STATE_FORCE_PRESSED); in ShouldDrawBorder()
285 _SetFlags(STATE_FORCE_PRESSED, pressed); in SetPressed()
292 return _HasFlags(STATE_FORCE_PRESSED); in IsPressed()