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Searched refs:ReadBitmap (Results 1 – 14 of 14) sorted by relevance

/haiku/src/kits/interface/
H A DScreen.cpp160 BScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor, BRect* bounds) in ReadBitmap() function in BScreen
163 return fScreen->ReadBitmap(bitmap, drawCursor, bounds); in ReadBitmap()
H A DPrivateScreen.cpp374 status = ReadBitmap(bitmap, drawCursor, &rect); in GetBitmap()
386 BPrivateScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor, BRect* bounds) in ReadBitmap() function in BPrivateScreen
/haiku/headers/private/interface/
H A DPrivateScreen.h58 status_t ReadBitmap(BBitmap* bitmap, bool drawCursor,
/haiku/headers/os/interface/
H A DScreen.h50 status_t ReadBitmap(BBitmap* bitmap,
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteDrawingEngine.h37 virtual status_t ReadBitmap(ServerBitmap* bitmap,
H A DRemoteMessage.h179 status_t ReadBitmap(BBitmap** _bitmap,
H A DRemoteMessage.cpp333 RemoteMessage::ReadBitmap(BBitmap** _bitmap, bool minimal, in ReadBitmap() function in RemoteMessage
H A DRemoteDrawingEngine.cpp949 RemoteDrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, in ReadBitmap() function in RemoteDrawingEngine
1038 status_t result = message.ReadBitmap(&engine->fReadBitmapResult); in _DrawingEngineResult()
/haiku/src/servers/app/drawing/
H A DDrawingEngine.h66 virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
H A DDrawingEngine.cpp1474 DrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, BRect bounds) in ReadBitmap() function in DrawingEngine
/haiku/docs/user/interface/
H A DScreen.dox48 or ReadBitmap() method.
305 ReadBitmap() requires you to pre-allocate a BBitmap object first.
322 \fn status_t BScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor,
326 \note ReadBitmap() requires you to pre-allocate a BBitmap object first,
/haiku/src/apps/remotedesktop/
H A DRemoteView.cpp506 if (message.ReadBitmap(&bitmap) != B_OK) in _DrawThread()
768 if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL) in _DrawThread()
792 if (message.ReadBitmap(&bitmap, true, colorSpace, in _DrawThread()
/haiku/src/apps/magnify/
H A DMagnify.cpp2034 screen.ReadBitmap(fBitmap, false, &srcRect); in CopyScreenRect()
/haiku/src/servers/app/
H A DServerApp.cpp3459 success = fDesktop->GetDrawingEngine()->ReadBitmap(bitmap, in _DispatchMessage()