/haiku/src/kits/interface/ |
H A D | Screen.cpp | 160 BScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor, BRect* bounds) in ReadBitmap() function in BScreen 163 return fScreen->ReadBitmap(bitmap, drawCursor, bounds); in ReadBitmap()
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H A D | PrivateScreen.cpp | 374 status = ReadBitmap(bitmap, drawCursor, &rect); in GetBitmap() 386 BPrivateScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor, BRect* bounds) in ReadBitmap() function in BPrivateScreen
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/haiku/headers/private/interface/ |
H A D | PrivateScreen.h | 58 status_t ReadBitmap(BBitmap* bitmap, bool drawCursor,
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/haiku/headers/os/interface/ |
H A D | Screen.h | 50 status_t ReadBitmap(BBitmap* bitmap,
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/haiku/src/servers/app/drawing/interface/remote/ |
H A D | RemoteDrawingEngine.h | 37 virtual status_t ReadBitmap(ServerBitmap* bitmap,
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H A D | RemoteMessage.h | 179 status_t ReadBitmap(BBitmap** _bitmap,
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H A D | RemoteMessage.cpp | 333 RemoteMessage::ReadBitmap(BBitmap** _bitmap, bool minimal, in ReadBitmap() function in RemoteMessage
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H A D | RemoteDrawingEngine.cpp | 949 RemoteDrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, in ReadBitmap() function in RemoteDrawingEngine 1038 status_t result = message.ReadBitmap(&engine->fReadBitmapResult); in _DrawingEngineResult()
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/haiku/src/servers/app/drawing/ |
H A D | DrawingEngine.h | 66 virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
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H A D | DrawingEngine.cpp | 1474 DrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, BRect bounds) in ReadBitmap() function in DrawingEngine
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/haiku/docs/user/interface/ |
H A D | Screen.dox | 48 or ReadBitmap() method. 305 ReadBitmap() requires you to pre-allocate a BBitmap object first. 322 \fn status_t BScreen::ReadBitmap(BBitmap* bitmap, bool drawCursor, 326 \note ReadBitmap() requires you to pre-allocate a BBitmap object first,
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/haiku/src/apps/remotedesktop/ |
H A D | RemoteView.cpp | 506 if (message.ReadBitmap(&bitmap) != B_OK) in _DrawThread() 768 if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL) in _DrawThread() 792 if (message.ReadBitmap(&bitmap, true, colorSpace, in _DrawThread()
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/haiku/src/apps/magnify/ |
H A D | Magnify.cpp | 2034 screen.ReadBitmap(fBitmap, false, &srcRect); in CopyScreenRect()
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/haiku/src/servers/app/ |
H A D | ServerApp.cpp | 3459 success = fDesktop->GetDrawingEngine()->ReadBitmap(bitmap, in _DispatchMessage()
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