Home
last modified time | relevance | path

Searched refs:Preload (Results 1 – 9 of 9) sorted by relevance

/haiku/src/kits/tracker/
H A DNodePreloader.cpp94 Thread::Launch(NewMemberFunctionObject(&NodePreloader::Preload, this)); in Run()
194 IconCache::sIconCache->Preload(model, kNormalIcon, in PreloadOne()
205 NodePreloader::Preload() in Preload() function in NodePreloader
H A DNodePreloader.h70 virtual void Preload();
H A DIconCache.h384 void Preload(Model*, IconDrawMode mode, BSize size,
386 status_t Preload(const char* mimeType, IconDrawMode mode, BSize size);
421 IconCacheEntry* Preload(AutoLock<SimpleIconCache>* nodeCache,
H A DIconCache.cpp909 IconCache::Preload(AutoLock<SimpleIconCache>* nodeCacheLocker, in Preload() function in IconCache
1108 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in Draw()
1137 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in SyncDraw()
1151 IconCache::Preload(Model* model, IconDrawMode mode, BSize size, in Preload() function in IconCache
1157 Preload(&nodeCacheLocker, &sharedCacheLocker, 0, model, mode, size, in Preload()
1163 IconCache::Preload(const char* fileType, IconDrawMode mode, BSize size) in Preload() function in IconCache
1381 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in IconHitTest()
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp129 err = snd.Preload(); in main()
/haiku/headers/os/game/
H A DFileGameSound.h43 status_t Preload();
/haiku/docs/user/game/
H A DFileGameSound.dox138 \fn status_t BFileGameSound::Preload()
139 \brief Preload the sound file into memory so that playback won't be delayed.
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp138 status_t preloadError = fileSound -> Preload(); in MessageReceived()
/haiku/src/kits/game/
H A DFileGameSound.cpp174 BFileGameSound::Preload() in Preload() function in BFileGameSound