Searched refs:PortItem (Results 1 – 5 of 5) sorted by relevance
11 PortItem::PortItem(const char* label) in PortItem() function in PortItem16 PortItem::~PortItem() in ~PortItem()20 PortItem::DrawItem(BView *owner, BRect frame, bool complete) in DrawItem()26 PortItem::GetOldJoystickName() in GetOldJoystickName()33 PortItem::GetJoystickName() in GetJoystickName()40 PortItem::SetJoystickName(BString str) in SetJoystickName()
116 fGamePortL->AddItem(new PortItem(buf)); in JoyWin()143 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()162 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()185 new PortItem(str.String())); in MessageReceived()202 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()214 PortItem *controllerName = _GetSelectedItem(fConControllerL); in MessageReceived()215 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()246 PortItem *controllerName = _GetSelectedItem(fConControllerL); in MessageReceived()247 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()300 list->AddItem(new PortItem(str.String())); in _AddToList()[all …]
14 class PortItem : public BStringItem {16 PortItem(const char* label);17 ~PortItem();
20 class PortItem; variable52 PortItem* _GetSelectedItem(BListView* list);55 PortItem *item);57 PortItem *item);
8 PortItem.cpp