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Searched refs:PortItem (Results 1 – 5 of 5) sorted by relevance

/haiku/src/preferences/joysticks/
H A DPortItem.cpp11 PortItem::PortItem(const char* label) in PortItem() function in PortItem
16 PortItem::~PortItem() in ~PortItem()
20 PortItem::DrawItem(BView *owner, BRect frame, bool complete) in DrawItem()
26 PortItem::GetOldJoystickName() in GetOldJoystickName()
33 PortItem::GetJoystickName() in GetJoystickName()
40 PortItem::SetJoystickName(BString str) in SetJoystickName()
H A DJoyWin.cpp116 fGamePortL->AddItem(new PortItem(buf)); in JoyWin()
143 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
162 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
185 new PortItem(str.String())); in MessageReceived()
202 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
214 PortItem *controllerName = _GetSelectedItem(fConControllerL); in MessageReceived()
215 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()
246 PortItem *controllerName = _GetSelectedItem(fConControllerL); in MessageReceived()
247 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()
300 list->AddItem(new PortItem(str.String())); in _AddToList()
[all …]
H A DPortItem.h14 class PortItem : public BStringItem {
16 PortItem(const char* label);
17 ~PortItem();
H A DJoyWin.h20 class PortItem; variable
52 PortItem* _GetSelectedItem(BListView* list);
55 PortItem *item);
57 PortItem *item);
H A DJamfile8 PortItem.cpp