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Searched refs:OP_MOVETO (Results 1 – 5 of 5) sorted by relevance

/haiku/src/kits/interface/
H A DShape.cpp48 if ((op & OP_MOVETO) != 0) { in Iterate()
389 if (fBuildingOp == OP_MOVETO) { in MoveTo()
397 fBuildingOp = OP_MOVETO; in MoveTo()
420 if (fBuildingOp & OP_LINETO || fBuildingOp == OP_MOVETO) { in LineTo()
458 if (fBuildingOp & OP_BEZIERTO || fBuildingOp == OP_MOVETO) { in BezierTo()
503 if (fBuildingOp == op || fBuildingOp == (op | OP_MOVETO)) { in ArcTo()
528 if (fBuildingOp == OP_CLOSE || fBuildingOp == OP_MOVETO) in Close()
/haiku/headers/private/interface/
H A DShapePrivate.h24 #define OP_MOVETO 0x80000000 macro
/haiku/src/servers/app/
H A DDrawState.cpp494 OP_MOVETO | OP_LINETO | 3, in ClipToRect()
H A DServerPicture.cpp99 fOpStack.push(OP_MOVETO); in IterateMoveTo()
/haiku/src/servers/app/drawing/Painter/
H A DPainter.cpp1644 if ((op & OP_MOVETO) != 0) { in _IterateShapeData()