Searched refs:NodeMenuItem (Results 1 – 2 of 2) sorted by relevance
96 NodeMenuItem* item = _FindNodeItem(fInputMenu, info); in SetDefaultInput()106 NodeMenuItem* item = _FindNodeItem(fOutputMenu, info); in SetDefaultOutput()121 NodeMenuItem* item in MessageReceived()122 = static_cast<NodeMenuItem*>(fInputMenu->ItemAt(index)); in MessageReceived()131 NodeMenuItem* item in MessageReceived()132 = static_cast<NodeMenuItem*>(fOutputMenu->ItemAt(index)); in MessageReceived()172 menu->AddItem(new NodeMenuItem(info, new BMessage(message))); in _PopulateMenu()180 NodeMenuItem*184 NodeMenuItem* item = static_cast<NodeMenuItem*>(menu->ItemAt(i)); in _FindNodeItem()205 NodeMenuItem::NodeMenuItem(const dormant_node_info* info, BMessage* message, in NodeMenuItem() function in NodeMenuItem[all …]
39 class NodeMenuItem : public BMenuItem42 NodeMenuItem(const dormant_node_info* info,101 NodeMenuItem* _FindNodeItem(BMenu* menu,