Searched refs:MAX_BUTTONS (Results 1 – 3 of 3) sorted by relevance
28 #define MAX_BUTTONS 32 macro71 return initialize(MAX_AXES, MAX_HATS, MAX_BUTTONS); in initialize_to_extended_joystick()
302 if (fMaxButton > MAX_BUTTONS) in Control()303 fMaxButton = MAX_BUTTONS; in Control()
191 if (fJoystickInfo->module_info.num_buttons > MAX_BUTTONS) in Open()192 fJoystickInfo->module_info.num_buttons = MAX_BUTTONS; in Open()