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Searched refs:LockForCyclic (Results 1 – 5 of 5) sorted by relevance

/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_triangle.cpp65 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
H A Dpush_game_sound_sine.cpp63 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
H A Dpush_game_sound_test.cpp109 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
/haiku/headers/os/game/
H A DPushGameSound.h31 virtual lock_status LockForCyclic(void** _basePtr, size_t* _size);
/haiku/src/kits/game/
H A DPushGameSound.cpp95 BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size) in LockForCyclic() function in BPushGameSound