Searched refs:LockForCyclic (Results 1 – 5 of 5) sorted by relevance
65 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
63 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
109 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
31 virtual lock_status LockForCyclic(void** _basePtr, size_t* _size);
95 BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size) in LockForCyclic() function in BPushGameSound