Home
last modified time | relevance | path

Searched refs:LockBits (Results 1 – 7 of 7) sorted by relevance

/haiku/headers/build/os/interface/
H A DBitmap.h55 status_t LockBits(uint32 *state = NULL);
/haiku/headers/os/interface/
H A DBitmap.h74 status_t LockBits(uint32* state = NULL);
/haiku/src/apps/tv/
H A DVideoNode.cpp354 if (B_OK == fBitmap->LockBits()) { in HandleBuffer()
/haiku/src/add-ons/media/media-add-ons/videowindow/
H A DVideoNode.cpp336 if (B_OK == fBitmap->LockBits()) { in HandleBuffer()
/haiku/docs/user/interface/
H A DBitmap.dox62 flickering. To lock and unlock a bitmap call the LockBits() and UnLockBits()
257 \fn status_t BBitmap::LockBits(uint32* state)
277 Counterpart to BBitmap::LockBits().
/haiku/src/kits/interface/
H A DBitmap.cpp503 BBitmap::LockBits(uint32* state) in LockBits() function in BBitmap
/haiku/src/build/libbe/interface/
H A DBitmap.cpp1654 BBitmap::LockBits(uint32 *state) in LockBits() function in BBitmap