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Searched refs:InitRamp (Results 1 – 4 of 4) sorted by relevance

/haiku/src/kits/game/
H A DGSUtility.h50 _gs_ramp* InitRamp(float* value, float set, float frames, bigtime_t duration);
H A DGSUtility.cpp19 InitRamp(float* value, float set, float frames, bigtime_t duration) in InitRamp() function
H A DGameSoundBuffer.cpp144 fGainRamp = InitRamp(&fGain, gain, fFormat.frame_rate, duration); in SetGain()
179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration); in SetPan()
H A DFileGameSound.cpp280 fPausing = InitRamp(&fPauseGain, 0.0, in SetPaused()
283 fPausing = InitRamp(&fPauseGain, 1.0, in SetPaused()