Searched refs:InitRamp (Results 1 – 4 of 4) sorted by relevance
/haiku/src/kits/game/ |
H A D | GSUtility.h | 50 _gs_ramp* InitRamp(float* value, float set, float frames, bigtime_t duration);
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H A D | GSUtility.cpp | 19 InitRamp(float* value, float set, float frames, bigtime_t duration) in InitRamp() function
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H A D | GameSoundBuffer.cpp | 144 fGainRamp = InitRamp(&fGain, gain, fFormat.frame_rate, duration); in SetGain() 179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration); in SetPan()
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H A D | FileGameSound.cpp | 280 fPausing = InitRamp(&fPauseGain, 0.0, in SetPaused() 283 fPausing = InitRamp(&fPauseGain, 1.0, in SetPaused()
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