Searched refs:GetLanguage (Results 1 – 16 of 16) sorted by relevance
26 BLocale::Default()->GetLanguage(&fLanguage); in BLocale()85 BLocale::GetLanguage(BLanguage* language) const in GetLanguage() function in BLocale
62 fInitStatus = locale.GetLanguage(&language); in _Initialize()
154 BCatalog::GetLanguage(BString* lang) in GetLanguage() function in BCatalog
181 BLocaleRoster::GetLanguage(const char* languageCode, in GetLanguage() function in BLocaleRoster
391 BLocale::Default()->GetLanguage(&defaultLanguage); in GetName()
32 status_t GetLanguage(BLanguage* language) const;
46 status_t GetLanguage(const char* languageCode,
42 status_t GetLanguage(BString* language);
113 res = cat.GetLanguage(&lang); in Check()
121 res = cat.GetLanguage(&lang); in Check()
350 if (BLocaleRoster::Default()->GetCatalog()->GetLanguage(&language) == B_OK) in _InitCatalog()450 if (BLocaleRoster::Default()->GetLanguage(languageID, &language) in _PopulateLanguages()
111 \fn status_t BLocale::GetLanguage(BLanguage* language) const
81 \fn status_t BLocaleRoster::GetLanguage(const char* languagecode,
255 \fn status_t BCatalog::GetLanguage(BString* lang)
269 BLocale::Default()->GetLanguage(&language); in _BuildZoneMenu()
143 if (BLocaleRoster::Default()->GetLanguage(leftTranslation->languageCode, in TranslationComparator()151 if (BLocaleRoster::Default()->GetLanguage(rightTranslation->languageCode, in TranslationComparator()1675 if (BLocaleRoster::Default()->GetLanguage(translation.languageCode, in _CreateCreditsView()