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Searched refs:GameSoundBuffer (Results 1 – 8 of 8) sorted by relevance

/haiku/src/kits/game/
H A DGameSoundBuffer.cpp58 GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format) in GameSoundBuffer() function in GameSoundBuffer
81 GameSoundBuffer::~GameSoundBuffer() in ~GameSoundBuffer()
107 GameSoundBuffer::Format() const in Format()
114 GameSoundBuffer::IsLooping() const in IsLooping()
121 GameSoundBuffer::SetLooping(bool looping) in SetLooping()
128 GameSoundBuffer::Gain() const in Gain()
135 GameSoundBuffer::SetGain(float gain, bigtime_t duration) in SetGain()
153 GameSoundBuffer::Pan() const in Pan()
160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) in SetPan()
186 GameSoundBuffer::GetAttributes(gs_attribute * attributes, in GetAttributes()
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H A DGameProducer.h36 class GameSoundBuffer; variable
41 GameProducer(GameSoundBuffer* object,
116 status_t StartPlaying(GameSoundBuffer* sound);
117 status_t StopPlaying(GameSoundBuffer* sound);
118 bool IsPlaying(GameSoundBuffer* sound) const;
135 GameSoundBuffer* fObject;
H A DGameSoundBuffer.h30 class GameSoundBuffer {
33 GameSoundBuffer(const gs_audio_format* format);
34 virtual ~GameSoundBuffer();
83 class SimpleSoundBuffer : public GameSoundBuffer {
104 class StreamingSoundBuffer : public GameSoundBuffer {
H A DGameSoundDevice.h36 class GameSoundBuffer; variable
87 GameSoundBuffer ** fSounds;
H A DGameSoundDevice.cpp95 fSounds = new GameSoundBuffer*[kInitSoundCount]; in BGameSoundDevice()
303 GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth]; in AllocateSound()
H A DJamfile28 GameSoundBuffer.cpp
H A DGameProducer.cpp41 GameProducer::GameProducer(GameSoundBuffer* object, in GameProducer()
/haiku/docs/user/game/
H A DGameProducer.dox38 \fn GameProducer::GameProducer(GameSoundBuffer* object,
40 \brief Initializes the GameProducer with the passed in GameSoundBuffer
43 \param object The GameSoundBuffer to 'sync' the GameProducer with.