Searched refs:GameSoundBuffer (Results 1 – 8 of 8) sorted by relevance
58 GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format) in GameSoundBuffer() function in GameSoundBuffer81 GameSoundBuffer::~GameSoundBuffer() in ~GameSoundBuffer()107 GameSoundBuffer::Format() const in Format()114 GameSoundBuffer::IsLooping() const in IsLooping()121 GameSoundBuffer::SetLooping(bool looping) in SetLooping()128 GameSoundBuffer::Gain() const in Gain()135 GameSoundBuffer::SetGain(float gain, bigtime_t duration) in SetGain()153 GameSoundBuffer::Pan() const in Pan()160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) in SetPan()186 GameSoundBuffer::GetAttributes(gs_attribute * attributes, in GetAttributes()[all …]
36 class GameSoundBuffer; variable41 GameProducer(GameSoundBuffer* object,116 status_t StartPlaying(GameSoundBuffer* sound);117 status_t StopPlaying(GameSoundBuffer* sound);118 bool IsPlaying(GameSoundBuffer* sound) const;135 GameSoundBuffer* fObject;
30 class GameSoundBuffer {33 GameSoundBuffer(const gs_audio_format* format);34 virtual ~GameSoundBuffer();83 class SimpleSoundBuffer : public GameSoundBuffer {104 class StreamingSoundBuffer : public GameSoundBuffer {
36 class GameSoundBuffer; variable87 GameSoundBuffer ** fSounds;
95 fSounds = new GameSoundBuffer*[kInitSoundCount]; in BGameSoundDevice()303 GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth]; in AllocateSound()
28 GameSoundBuffer.cpp
41 GameProducer::GameProducer(GameSoundBuffer* object, in GameProducer()
38 \fn GameProducer::GameProducer(GameSoundBuffer* object,40 \brief Initializes the GameProducer with the passed in GameSoundBuffer43 \param object The GameSoundBuffer to 'sync' the GameProducer with.