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Searched refs:END_OF_UNIFORMS (Results 1 – 2 of 2) sorted by relevance

/haiku/src/tests/kits/opengl/glsl/
H A Dshaderutil.h15 #define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 } macro
H A Dbrick.c34 END_OF_UNIFORMS