Searched refs:D_OPERATION (Results 1 – 2 of 2) sorted by relevance
56 #define D_OPERATION(x) //PRINT(x) macro297 D_OPERATION(("StatusView::drawInto(%.1f, %.1f)\n", r.Width(), r.Height())); in drawInto()364 D_OPERATION(("StatusView::setMessage(%s)\n", title.String())); in setMessage()422 D_OPERATION(("StatusView::setErrorMessage(%s)\n", in setErrorMessage()465 D_OPERATION(("StatusView::startFade()\n")); in startFade()506 D_OPERATION(("StatusView::allocBackBitmap(%.1f, %.1f)\n", width, height)); in allocBackBitmap()525 D_OPERATION(("StatusView::allocBackBitmap(): failed to allocate\n")); in allocBackBitmap()
63 #define D_OPERATION(x) //PRINT (x) // operations macro169 D_OPERATION(("DormantNodeListItem::MouseOver()\n")); in MouseOver()195 D_OPERATION(("DormantNodeListItem::getRealFrame()\n")); in getRealFrame()221 D_OPERATION(("DormantNodeListItem::getDragBitmap()\n")); in getDragBitmap()259 D_OPERATION(("DormantNodeListItem::showContextMenu()\n")); in showContextMenu()